This guide covers everything in Lodoss Wars Companion 1 that has to do with monsters. You will find explanations of what everything means on the monsters description and also some example monsters to use in game.
Monster Page Index
Monster Stats
Monster Special Abilities
Monsters
Monster Stats
Monster Name: The common name of a monster.
LP: Amount of Life Points a monster may have
expressed in number of dice.
MP: Amount of Mental Points a monster has.
RE: Amount of Resistance a monster has.
IV: Initiative Level of a monster expressed
in d10.
AV: The Armor Value (AV) is the amount of damage
a monster can absorb.
Attack%: The attack success rate for a monster.
Damage: Number of dice damage a monster can do.
DE: A monsters ability do dodge attacks.
Magic: Spells a monster knows.
Movement Rate: The speed a monster is capable of
traveling.
Experience Value: The amount of Experience Points
a character will gain from defeating a monster.
Special Ability: Special Abilities a
monster may have.
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Monster Special Abilities
Enhanced Sight: The monster is able to see at great
distances and in the dark.
Flight: The monster can fly at the speed of his Movement
Rate.
Poison: If a monster with the ability to do poison
hits a character the character needs to make a DE save roll. The
immidiate effect of the poison is 2d10 damage and then 1d8 per hour after
that until the poison is neutralized or the character dies.
Paralyze: If a monster with the ability to paralyze
hits a character the character needs to make a DE save roll. The character
is able to move after an hour.
Breath: The monster has a breath attack which does
varying damage based on the type of breath attack.
Magic Defense: The monster has a particularly strong
resistance to magicly enchanted weapons and is resistant to the effects
of the spell.
Spirit Defense: The monster is resistant to spells
that effect the spirit of the monster such as Command, Confuse or Sleep.
Level Drain: The monster is able to drain the character
of 1 Experience Level per successful attempt. This also causes the
character effected to loose the appropriate dice of MP and LP.
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Willow the Wisp LP: 2d10 MP: 20 RE: 50 IV: 6 AV: 3 Attack% 50: Damage: d10+5 Defense%: 20 Magic: Silence Special Ability:Flight, Spirit Defense Movement Rate: 2* Human Experience Value: 20 |
LP: 2d10 MP: 5 RE: 10 IV: 7 AV: 3 Attack%: 50 Damage: d6+4 Defense%: 10 Magic: None Special Ability: Enhanced Sight Movement Rate: 2* Human |
Wood Golem LP: 8d10+30 MP: 20 RE: 60 IV: 3 AV: 3 Attack%: 70 Damage: 2d6+2 Defense%: 0 Magic: None Special Ability: Spirit Defense Movement Rate: Equal Human Experience Value: 100 |
LP: 2d10+10 MP: 0 RE: 70 IV: 4 AV: 2 Attack%: 60 Damage: 2d6+3 Defense%: 10 Magic: None Special Ability: Spirit Defense Movement Rate: Equal Human |
LP: d10+5 MP: 20 RE: 30 IV: 6 AV: 4 Attack%: 50 Damage: d10+2 Defense%: 30 Magic: Sleep Special Ability: None Movement Rate: Equal to human Experience Value: 40 |
Goblin LP: 2d10+5 MP: 10 RE: 10 IV: 3 AV: 3 Attack%: 55 Damage: d8+4 Defense%: 5 Magic: None Special Ability: Enhanced Sight Movement Rate: Equal to Human |
Goblin Shaman LP: 2d10+5 MP: 30 RE: 20 IV: 5 AV: 2 Attack%: 40 Damage: d6+2 Defense%: 20 Magic: Flame Burst, Snare Special Ability: Enhanced Sight Movement Rate: Equal to Human Experience Value: 30 |
LP: 2d10 MP: 15 RE: 10 IV: 4 AV: 3 Attack%: 45 Damage: d6+4 Defense%: 0 Magic: None Special Ability: Enhanced Sight Movement Rate: Equal to human |
Ghost LP: 3d10 MP: 35 RE: 60 IV: 6 AV: 4 Attack%: 60 Damage: d10+2 Defense%: 30 Magic: Shadow Cloak Special Ability: Flight, Spirit Defense Movement Rate: 2* Human Experience Value: 45 |
LP: d10+6 MP: 10 RE: 10 IV: 4 AV: 6 Attack%: 50 Damage: d10+2 Defense%: 10 Magic: None Special Ability: None Movement Rate: 1/2 Human |
LP: d10+5 MP: 10 RE: 10 IV: 3 AV: 1 Attack%: 50 Damage: 2d6 Defense%: 30 Magic: None Special Ability: Enhanced Sight, Flight Movement Rate: 3*Human Experience Value: 30 |
?Thief? LP: 2d10+8 MP: 30 RE: 40 IV: 7 AV: 4 Attack%: 60 Damage: 2d6 Defense%: 30 Magic: Silence Special Ability: Spirit Defense, Magic Defense Movement Rate: 4*Human |
Snake LP: d10+5 MP: 0 RE: 50 IV: 3 AV: 2 Attack%: 60 Damage: 2d10 Defense%: 10 Magic: None Special Ability: Spirit Defense, Poison d10 initial damage plus d10 every d8 hours Movement Rate: Equal to human Experience Value: 20 |
LP: d10 MP: 10 RE: 10 IV: 4 AV: 2 Attack%: 40 Damage: d10 Defense%: 10 Magic: None Special Ability: Poison d10 initial damage plus d10 every d8 hours Movement Rate: Equal to Human |
Slime LP: 2d10+5 MP: 10 RE: 40 IV: 2 AV: 0 Attack%: 60 Damage: d10+5 Defense%: 10 Magic: None Special Ability: Spirit Defense Movement Rate: 1/3 Human Experience Value: 20 |
LP: d10+5 MP: 0 RE: 50 IV: 3 AV: 2 Attack%: 50 Damage: d10+2 Defense%: 10 Magic: None Special Ability: Spirit Defense Movement Rate: Equal to Human |
Dark Elf LP: 2d10+10 MP: 40 RE: 60 IV: 7 AV: 4 Attack%: 65 Damage: d10+4 Defense%: 25 Magic: Flame Burst, Snare, Shadow, Shadow Cloak Special Ability: None Movement Rate: Equal to Human Experience Value: 50 |
LP: 2d10+10 MP: 30 RE: 70 to 90 IV: 5 AV: 4 Attack%: 60 Damage: d10+4 Defense%: 30 Magic: Priest Spells, Disease, Special Ability: None Movement Rate: Equal Human |
Dark Magician LP: 2d10+10 MP: 20 RE: 70 IV: 6 AV: 3 Attack%: 50 Damage: 2d10 Defense%: 30 Magic: Sorcery, Common and Demonic Magic Special Ability: None Movement Rate: Equal Human Experience Value: 80 |
LP: 2d10+10 MP: 20 RE: 70 IV: 6 AV: 5 Attack%: 80 Damage: 2d10+2 Defense%: 30 Magic: None Special Ability: None Movement Rate: Equal Human |
Driad LP: d10+5 MP: 20 RE: 40 IV: 6 AV: 4 Attack%: 40 Damage: d10+3 Defense%: 10 Magic: Shield, Push Special Ability: Spirit Defense Movement Rate: 2*Human Experience Value: 30 |
LP: 4d10+10 MP: 20 RE: 80 IV: 5 AV: 5 Attack%: 75 Damage: 2d10 Defense%: 30 Magic: None Special Ability: Magic Defense, Spirit Defense Movement Rate: Equal Human |
Flesh Golem LP: 8d10+50 MP: 20 RE: 80 IV: 3 AV: 0 Attack%: 100 Damage: 2d10+2 Defense%: 0 Magic: None Special Ability: Magic Defense, Spirit Defense Movement Rate: Equal to Human Experience Value: 200 |
LP: d10+10 MP: 10 RE: 30 IV: 5 AV: 4 Attack%: 65 Damage: d10+5 Defense%: 10 Magic: None Special Ability: None Movement Rate: Equal Human |
LP: 4d10+30 MP: 20 RE: 60 IV: 6 AV: 5 Attack%: 90 Damage: 2d10+5 Defense%: 0 Magic: None Special Ability: None Movement Rate: Equal Human Experience Value: 100 |
Wraith LP: 2d10+10 MP: 0 RE: 70 IV: 5 AV: 3 Attack%: 70 Damage: d10+5 Defense%: 40 Magic: None Special Ability: Spirit Defense, Magic Defense, Level Drain (30%) Movement Rate: Equal Human |
Rat LP: d10+3 MP: 10 RE: 10 IV: 6 AV: 1 Attack%: 45 Damage: d10 Defense%: 20 Magic: None Special Ability: None Movement Rate: 1.5*Human Experience Value: 10 |
LP: 2d10+20 MP: 15 RE: 35 IV: 6 AV: 4 Attack%: 60 Damage: 2d6+2 Defense%: 20 Magic: None Special Ability: Enhanced Sight Movement Rate: Equal Human |
Were Bear LP: 3d10+20 MP: 10 RE: 40 IV: 5 AV: 5 Attack%: 80 Damage: d10+4 Defense%: 20 Magic: None Special Ability: Magical Defense Movement Rate: Equal Human Experience Value: 60 |
LP: 3d10+20 MP: 0 RE: 80 IV: 5 AV: 5 Attack%: 50 Damage: d10+5 Defense%: 30 Magic: None Special Ability: Spirit Defense, Level Drain (20%) Movement Rate: Equal Human |
Were Rat LP: 2d10+5 MP: 10 RE: 40 IV: 6 AV: 4 Attack%: 65 Damage: d10+4 Defense%: 20 Magic: None Special Ability: None Movement Rate: Equal Human Experience Value: 40 |
MP: RE: IV: AV: Attack%: Damage: Defense%: Magic: Special Ability: Movement Rate: |
Unknown LP: 3d10 MP: 35 RE: 60 IV: 6 AV: 4 Attack%: 60 Damage: d10+2 Defense%: 30 Magic: Shadow Cload Special Ability: Flight, Spirit Defense Movement Rate: 2*Human Experience Value: 45 |
LP: 3d10+10 MP: 20 RE: 15 IV: 2 AV: 4 Attack%: 70 Damage: d10+5 Defense%: 10 Magic: None Special Ability: Enhanced Sight Movement Rate: Equal to Human |